The late game is still relatively boring because there is generally only one way to win science, and only one or two ways to win culture/diplo. Basically, around 40 turns before I expect to win I go really in-depth and every turn takes forever, probably around 10-15 minutes. I have late-game pillage wars, mass migrations of workers, Eurekah and Inspiration fiddling, policy card switching, rushbuying with faith and gold, sending my governors around, calculating my overflow and my chop capacities, trading with AI, bribing them into wars, upgrading units, scouting for future Eurekahs, managing city (specialist) tiles and growth, managing Great People and much more. I'm never ever in the situation where I just click next turn. Click to expand.Really depends on how you end up playing.